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That is, a Burst Laser I fires two shots in rapid succession: against an enemy with one Shield, the first laser shot will hit the Shield, vanish while removing the Shield bubble, and then the second laser shot coming right behind it will hit the ship instead. Aside that one exception, Normal damage attacks always either completely bypass the Shield or are blocked by Shields but temporarily remove one Shield layer per hit. Shields, conversely, completely ignore the exact damage of Normal damage attacks, aside one unintuitive exception I'll be getting into in a later post. (That is, a 2 Normal damage attack will remove 2 pips of Zoltan Supershield, but if a 2 Normal damage attack hits a Zoltan Supershield that has only 1 pip left, the extra point of damage won't spill over to the regular Shield or the ship underneath the Supershield) Lastly, when hitting a Zoltan Supershield it's the amount of Supershield pips removed by the hit, though note that 'overkill' damage will simply be wasted. Thirdly, each point of Normal damage inflicts 15 crew HP damage to every crewmember in the impacted room, potentially killing crewmembers. Second, it's the amount of System/Subsystem damage done when hitting a room containing a System or Subsystem, reducing the effectiveness of that System or Subsystem so that it behaves as if it were a lower level (eg doing 1 damage to a level 2 System causes it to function as if it were level 1) until crew has bothered to repair it. Each point of Normal damage equates to four things: firstly, it's the amount of Hull damage done when the weapon successfully hits any room on the enemy ship. Normal damage is, of course, the default damage done by the majority of weapons.
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Lasers are your generic workhorse weapon and so I'm going to take a moment to talk about Normal damage.
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