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For whatever reason, the game's world never really drew me in the story didn't seem interesting and I hated QTEs as much in their debut as I do in the dozens of games that vapidly regurgitate Shenmue's great "innovation" in the mistaken belief that suddenly transforming an action game into "Simon" somehow makes it more immersive.īuuut. I realize this will paint me as a heretic, but I don't care about Shenmue. If anything, retrofit the Yakuza style of game design, and tell your story in the most exciting, intriguing, visceral way possible. The need to impress people with gigantic sandbox worlds is long gone, because other developers are going to do it better at this point, anyway. If you're trying to tell a story, focus your resources on telling that story in the most entertaining way possible. I don't think a true open world, like the way Grand Theft Auto does it, is the way to go for Shenmue 3. It was barely interesting to perform menial tasks like forklift driving and dusting off books back in the day, but we play games to escape the doldrums of real life. Shenmue 3 would also need to focus on the storyline and the pacing, big time. Games have now reached Hollywood-level cinematic quality and anything less for a game like Shenmue 3 simply won't cut it. Awkward translation and tepid pacing may have worked when we were still amazed by open worlds and cutting edge graphics, but those days are long gone.
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Shenmue 3 forklift series#
If Shenmue 3 were to become a real thing, as trailblazing as the original game was, I would hope that Suzuki-san would put the script in the hands of 1) a genuine script-writer or author, in the way that Sega's Yakuza series (which owes SO much to Shenmue) did with their franchise, and 2) puts the localization in equally capable hands. With the slim possibility of Shenmue 3 in the future, we decided to ask friends of 1UP and staffers alike where they'd like to see the series go next - if it goes anywhere, that is. Regardless of the movement's success, TeamYu has made us all start thinking about Shenmue again, which should be counted as some kind of progress. Today, they're encouraging fans of the series to tweet out with the hash tag #GiveYuTheShenmueLicense in an attempt to let Sega know that Suzuki's epic tale deserves a finale more fitting than wallowing in social game limbo. O you believe in miracles? The people behind the Twitter accounts Team Yu, Shenmue 500k, and Shenmue UK apparently do, as they've recently made it their goal to return control of Dreamcast classic Shenmue to its rightful owner - creator Yu Suzuki.
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